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SetSpriteString

Description

Converts a string into a sprite string. Calling this function will replace each character with a frame index and prepare it for drawing.

Parameters

  • aniFrames The SpriteAnimation to use frames from.
  • listID The index of the animation in the animation list to use frames from.
  • string The string to apply the frame indices to.

Return Value

None.

Syntax

RSDK.SetSpriteString(uint16 aniFrames, uint16 listID, String *string);
String.SetSpriteString(SpriteAnimation aniFrames, uint16 listID);

Example

RSDK.LoadSpriteAnimation(MyObject->aniFrames, 0, &string);
string.Load(sVars->aniFrames, 0);