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SetSpriteAnimation

Description

Applies a set of frames to an animator.

Parameters

  • aniFrames The SpriteAnimation to use frames from. IDs 0-1023 are valid; any other values will clear the existing SpriteFrames.
  • listID The index of the animation in the animation list to use frames from. Negative indices or indices above the count are considered invalid and will result in the frames not being set.
  • animator The animator to apply the frames to. In C++, this function is a instance method of the animator instead. See the example for further info.
  • forceApply Whether or not to forcefully set the animation. If true, the frames will be set unless the parameters are invalid. If false, the frames will ONLY be set if they don't match the existing frames (same aniFrames, same listID, frameID is ignored). This allows multiple calls to not restart an animation if it's already playing.
  • frameID The index of the frame to set to.

Return Value

None.

Syntax

RSDK.SetSpriteAnimation(uint16 aniFrames, uint16 listID, Animator *animator, bool32 forceApply, int32 frameID);
animator.SetAnimation(SpriteAnimation aniFrames, uint16 listID, bool32 forceApply, int32 frameID);

Example

animator.SetAnimation(MyObject->aniFrames, 0, true, 0);
this->animator.SetAnimation(sVars->aniFrames, 0, true, 0);