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Create

Description

Called on Engine initialization, or when the game code manually creates an entity (usually on StageLoad or when a temporary entity is spawned).

Parameters

  • data Optional pointer to a user defined data (object type, value...).

Syntax

void Create(void *data);
void Create(void *data);

Examples

void MyObject_Create(void *data) { }
void MyObject::Create(void *data) { }