SetAchievement
Description
Sets the status of the given achievement.
Note
This function has no effect if trial mode or debug mode are enabled.
Parameters
id
The index value of the achievement.status
The status (progress) to set the achievement to, with a range of 0 to 100. If the status is 100, the achievement is considered achieved and will be awarded to the player.
Return Value
None.
Syntax
Example
Sonic 1 Achievement IDs
ID | Achievement |
---|---|
0 | Ramp Ring Acrobatics |
1 | Blast Processing |
2 | Secret of Marble Zone |
3 | Block Buster |
4 | Ring King |
5 | Secret of Labyrinth Zone |
6 | Flawless Pursuit |
7 | Bombs Away |
8 | Hidden Transporter |
9 | Chaos Connoisseur |
10 | One For the Road |
11 | Beat The Clock |
Sonic 2 Achievement IDs
ID | Achievement |
---|---|
0 | Quick Run |
1 | 100% Chemical Free |
2 | Early Bird Special |
3 | Superstar |
4 | Hit it Big |
5 | Bop Non-stop |
6 | Perfectionist |
7 | A Secret Revealed |
8 | Head 2 Head |
9 | Metropolis Master |
10 | Scrambled Egg |
11 | Beat The Clock |