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NOTIFY_DEBUGPRINT

Description

Has no effect in-game, but would have likely printed the given values to the console in debug builds of Sonic Origins.

Parameters

  • value1, value2, value3 The values to (supposedly) print.

Return Value

None.

Syntax

game.callbackParam0 = value1
game.callbackParam1 = value2
game.callbackParam2 = value3
EngineCallback(NOTIFY_DEBUGPRINT)

CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, int value1)
CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, int value1, int value2, int value3)

NotifyCallback(NOTIFY_DEBUGPRINT, int32 value1, int32 value2, int32 value3);

Examples

game.callbackParam0 = 100
game.callbackParam1 = Object.PropertyValue
game.callbackParam2 = Object.Timer
EngineCallback(NOTIFY_DEBUGPRINT)

CallNativeFunction2(NotifyCallback, NOTIFY_DEBUGPRINT, object.state)
CallNativeFunction4(NotifyCallback, NOTIFY_DEBUGPRINT, 100, object.propertyValue, object.timer)

NotifyCallback(NOTIFY_DEBUGPRINT, 100, this->type, this->timer);